NightLoki
03-12-2010, 09:12 PM
UPDATE: and we're up to 20 cards! Nifty.
NEW - Emrakul, the Aeons Torn - :mana15:
Legendary Creature - Eldrazi
Mythic Rare
Text:
Emrakul, the Aeons Torn can't be countered.
When you cast Emrakul, take an extra turn after this one.
Flying, protection from colored spells, Annihilator 6
When Emrakul is put into a graveyard from anywhere, its owner shuffles his or her graveyard into his or her library.
P/T:15/15
Holy cow, that's a 15-drop. If you can land this, then you should win. Seriously. Couple of quick notes, it looks like the Legendary Eldrazi all have that anti-mill ability and a whole bunch of nutty when this is cast effects.
------------------
Kozilek, Butcher of Truth - :mana10:
Legendary Creature - Eldrazi
Mythic Rare
Text:
When you cast Kozilek, Butcher of Truth, draw four cards.
Annhilator 4 (Whenever this creature attacks, defending player sacrifices four permanents)
When Kozilek is put into the graveyard from anywhere, its owner shuffles his or her graveyard into his or her library.
P/T:12/12
It's huge! It's got an anti-mill triggered ability (that means you can Exile on the stack via relic of progenitus or some other instant-speed graveyard hate). It's got a nifty keyword! And it's got that lovely Demigod of Revenge-style triggered ability that triggers when it is cast. Nifty. Four cards just for casting it properly. Means that cheating it into play isn't nearly as rewarding. One must wonder if that kind of trigger will be common on the Eldrazi spells. We'll see, it's pretty hateful towards permission decks. Now Annhilator, that's interesting. Will there be a 4 drop with Annhilator 1? I hope so, that'd be nifty. Ridiculously powerful, but nifty. Anyways, start grabbing your Eye of Ugins now guys, they could be good! or not.
-----------------
Pathrazer of Ulamog - :mana11:
Uncommon
Creature - Eldrazi
Annhilator 3
Pathrazer of Ulamog can't be blocked except by three or more creatures.
P/T:9/9
Holy uncommon Batman, it's a non-legendary Eldrazi! Nigh unblockable with a ridiculously high mana cost, it seems as though the Eldrazi are going to all have Annhilator (this is speculation, of course). Not a whole lot to say except I hope there's some acceleration in the set, else we could have a whole bunch of unplayable cards here.
------------------
NEW - Ulamog's Crusher - :mana8:
Creature - Eldrazi
Common
Text:
Annhilator 2
Ulamog's Crusher attacks each turn if able.
P/T:8/8
Wow. that's at common. Yeah, RoE Drafts are gonna be interesting with something like that at common. Looks like we're in for slow drafts now. Should be good.
------------
NEW - Guard Duty - :manaw:
Enchantment - Aura
Common
Enchant creature
Enchanted creature has defender.
Hey look, it's bad removal! Or a good way to play into the set's subtheme. Hmmmmm.
----------------
NEW - Hyena Umbra - :manaw:
Enchantment - Aura
Common
Enchant creature
Enchanted creature gets +1/+1 and has first strike.
Totem armor.
Ok now this? This is good. A white mana makes your creature a little bigger, gives it first strike, and makes it so you need two removal spells for it (or removal with -X/-X). I'd call this constructed playable, if only in standard.
-------------
NEW - Knight of Cliffhaven -:mana1::manaw:
Creature - Kor Knight
Common
Level up :mana3:
[Level 1-3] Flying (2/3)
[Level 4+] Flying, vigilance (4/4)
P/T:2/2
Ok, New mechanic. I'll discuss this more in a new, separate post, but just this one seems like 5 mana gets you a 2/3 flier. Not very efficient, except when you factor that you can always spend mana during your turn that you wouldn't normally use. Sadly, level up is at sorcery speed only, so no shenanigans there. I don't know how the rules are going to work on this just yet, but I'll keep you posted.
-----------------
Mammoth Umbra - :mana4::manaw:
Enchantment - Aura
Uncommon
Enchant creature
Enchanted creature gets +3/+3 and has vigilance.
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
An enchantment at Uncommon that gives +3/+3 and vigilance would normally not be anything exciting, but here we have an ability called Totem Armor. Now, I personally dislike creature enchantments because they have the risk of card disadvantage (2 for one you by killing your enchanted creature, yay) but Totem armor removes part of this. You can still get two for one'd by killing the creature on the stack of the enchantment, but after it sticks it's much better. Hopefully we'll have some more aggressively costed stuff with Totem armor.
------------------
NEW - Lighthouse Chronologist - :mana1::manau:
Creature - Human Wizard
Mythic Rare
Level up :manau:
[Level 4-6] (2/4)
[Level 7+] At the beginning of each end step, if it's not your turn, take another turn after this one. (3/5)
P/T:1/3
Nifty. Utterly Nifty. In limited it's pretty awesome, but outside of it? I don't know. The level up is really heavy as far as color is concerned, and 9 mana for something that doesn't happen until your opponent's end step is cool and all, but it just seems like it dies too easily. Who knows? Multiplayer is good for this card.
---------------
Mnemonic Wall - :mana4::manau:
Creature - Wall
Common
Defender
When Mnemonic Wall enters the
battlefield, you may return target instant
or sorcery card from your graveyard to
your hand.
P/T:0/4
ooooooooohhhhhh, it's a Nucklavee for any instant or sorcery. At 5 mana it's not amazing (especially for a 0/4), but definitely worth paying attention to, considering we haven't had something like this in Standard since Lorwyn-Shadowmoor rotated.
-----------------
Corpsehatch - :mana3::manab::manab:
Sorcery
Uncommon
Destroy target nonblack creature.
Put two 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have “Sacrifice this creature: Add 1 to your mana pool.”
5 mana for limited removal. But, it gives you mini-dudes that can block or give you mana. Not constructed playable, but definitely a good pick in limited. Also hints at other cards that give you colorless mana acceleration, which is nice.
-------------------
NEW - Guul Draz Assassin - :manab:
Creature - Vampire Assassin
Rare
Text:
Level up :mana1::manab:
[Level 2-3] :manab:, :symtap:: Target creature gets -2/-2 until end of turn. (2/2)
[Level 4+] :manab:, :symtap:: Target creature gets -4/-4 until end of turn. (4/4)
P/T: 1/1
1 for a 1/1, par for the course. 1 for a 1/1 that can get better over time? now we're talking. In limited, this guy is nuts because he's removal on a stick. never undervalue repeatable removal, it's usually good. Takes a lot of mana to get him up and running, but that seems to be a theme in this set.
----------------
NEW - Virulent Swipe - :manab:
Instant
Uncommon
Text:
Target creature gets +2/+0 and gains deathtouch until end of turn.
Rebound
Alright then, another rebound spell, nifty. Seems like it's not amazing, but I'd draft it. Being able to kill something as a combat trick then make something unblockable (kind of) next turn is nothing to sneeze at. All for one mana! It's not bad at all, though I'd hesitate to play it in constructed. Maybe out of the board?
---------------
NEW - Emrakul's Hatcher - :mana4::manar:
Creature - Eldrazi Drone
Common
Text:
When Emrakul's Hatcher enters the battlefield, put three 0/1 colorless Eldrazi Spawn creatures onto the battlefield. They have "Sacrifice this creature: add :mana1: to your mana pool."
P/T:3/3
5 mana 3/3? Limited playable, Kind of. 5 mana 3/3 with dudes? always playable. 5 mana 3/3 with dudes that produce mana? I think this might be playable in constructed, it's a doozy. Here's hoping for a good green one!
----------------
NEW - Lord of Shatterskull Pass - :mana3::manar:
Creature - Minotaur Shaman
Rare
Text:
Level up :mana1::manar:
[Level 1-5](6/6)
[Level 6+] Whenever Lord of Shatterskull Pass attacks, it deals 6 damage to each creature defending player controls.(6/6)
P/T: 3/3
Wow, for 4 mana you get a 3/3 that can improve itself. And almost immediately! Somehow I see decks running more lands than in the past. The late game's making a comeback! (I hope)
----------------------
Valakut Fireboar - :mana4::manar:
Creature - Elemental Boar
Uncommon
Whenever Valakut Fireboar attacks, switch its power and toughness until end of turn.
P/T:1/7
Not a may ability, a 'wall' in red, and it's 5 mana. I'm done here.
---------------------
Naturalize - :mana1::manag:
Instant
Common
Destroy target artifact or enchantment.
I don't think I've ever seen anything like this before, nope. Not in Shards or M10 or Tenth or anything like that, nope.
-------------------
NEW - Overgrown Battlement - :mana1::manag:
Creature - Wall
Common
Text:
Defender
:symtap:: Add :manag: to your mana pool for each creature with defender you control.
P/T: 0/4
I like this a lot, but we'll see how good it is when the rest of the set's spoiled.
----------------------
Prey's Vengeance - :manag:
Instant
Uncommon
Target creature gets +2/+2 until end of turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Whoa. Another new ability. Doesn't play nice with cascade (the from your hand clause kinda kills that) but it does have potential. This specific spell probably won't be played in constructed, but limited tricks are always nice. If they print a blue cantrip with Rebound, yay.
-----------------
NEW - Eldrazi Temple
Land
Unknown Rarity (probably Rare)
:symtap:: Add :mana1: to your mana pool.
:symtap:: Add :mana2: to your mana pool. Spend this mana only to cast Eldrazi spells or activate abilities of Eldrazi.
And now we have a new land! Do note the lack of the supertype 'legendary'. Maybe we'll have a colorless deck in Standard! Aha!
NEW - Emrakul, the Aeons Torn - :mana15:
Legendary Creature - Eldrazi
Mythic Rare
Text:
Emrakul, the Aeons Torn can't be countered.
When you cast Emrakul, take an extra turn after this one.
Flying, protection from colored spells, Annihilator 6
When Emrakul is put into a graveyard from anywhere, its owner shuffles his or her graveyard into his or her library.
P/T:15/15
Holy cow, that's a 15-drop. If you can land this, then you should win. Seriously. Couple of quick notes, it looks like the Legendary Eldrazi all have that anti-mill ability and a whole bunch of nutty when this is cast effects.
------------------
Kozilek, Butcher of Truth - :mana10:
Legendary Creature - Eldrazi
Mythic Rare
Text:
When you cast Kozilek, Butcher of Truth, draw four cards.
Annhilator 4 (Whenever this creature attacks, defending player sacrifices four permanents)
When Kozilek is put into the graveyard from anywhere, its owner shuffles his or her graveyard into his or her library.
P/T:12/12
It's huge! It's got an anti-mill triggered ability (that means you can Exile on the stack via relic of progenitus or some other instant-speed graveyard hate). It's got a nifty keyword! And it's got that lovely Demigod of Revenge-style triggered ability that triggers when it is cast. Nifty. Four cards just for casting it properly. Means that cheating it into play isn't nearly as rewarding. One must wonder if that kind of trigger will be common on the Eldrazi spells. We'll see, it's pretty hateful towards permission decks. Now Annhilator, that's interesting. Will there be a 4 drop with Annhilator 1? I hope so, that'd be nifty. Ridiculously powerful, but nifty. Anyways, start grabbing your Eye of Ugins now guys, they could be good! or not.
-----------------
Pathrazer of Ulamog - :mana11:
Uncommon
Creature - Eldrazi
Annhilator 3
Pathrazer of Ulamog can't be blocked except by three or more creatures.
P/T:9/9
Holy uncommon Batman, it's a non-legendary Eldrazi! Nigh unblockable with a ridiculously high mana cost, it seems as though the Eldrazi are going to all have Annhilator (this is speculation, of course). Not a whole lot to say except I hope there's some acceleration in the set, else we could have a whole bunch of unplayable cards here.
------------------
NEW - Ulamog's Crusher - :mana8:
Creature - Eldrazi
Common
Text:
Annhilator 2
Ulamog's Crusher attacks each turn if able.
P/T:8/8
Wow. that's at common. Yeah, RoE Drafts are gonna be interesting with something like that at common. Looks like we're in for slow drafts now. Should be good.
------------
NEW - Guard Duty - :manaw:
Enchantment - Aura
Common
Enchant creature
Enchanted creature has defender.
Hey look, it's bad removal! Or a good way to play into the set's subtheme. Hmmmmm.
----------------
NEW - Hyena Umbra - :manaw:
Enchantment - Aura
Common
Enchant creature
Enchanted creature gets +1/+1 and has first strike.
Totem armor.
Ok now this? This is good. A white mana makes your creature a little bigger, gives it first strike, and makes it so you need two removal spells for it (or removal with -X/-X). I'd call this constructed playable, if only in standard.
-------------
NEW - Knight of Cliffhaven -:mana1::manaw:
Creature - Kor Knight
Common
Level up :mana3:
[Level 1-3] Flying (2/3)
[Level 4+] Flying, vigilance (4/4)
P/T:2/2
Ok, New mechanic. I'll discuss this more in a new, separate post, but just this one seems like 5 mana gets you a 2/3 flier. Not very efficient, except when you factor that you can always spend mana during your turn that you wouldn't normally use. Sadly, level up is at sorcery speed only, so no shenanigans there. I don't know how the rules are going to work on this just yet, but I'll keep you posted.
-----------------
Mammoth Umbra - :mana4::manaw:
Enchantment - Aura
Uncommon
Enchant creature
Enchanted creature gets +3/+3 and has vigilance.
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
An enchantment at Uncommon that gives +3/+3 and vigilance would normally not be anything exciting, but here we have an ability called Totem Armor. Now, I personally dislike creature enchantments because they have the risk of card disadvantage (2 for one you by killing your enchanted creature, yay) but Totem armor removes part of this. You can still get two for one'd by killing the creature on the stack of the enchantment, but after it sticks it's much better. Hopefully we'll have some more aggressively costed stuff with Totem armor.
------------------
NEW - Lighthouse Chronologist - :mana1::manau:
Creature - Human Wizard
Mythic Rare
Level up :manau:
[Level 4-6] (2/4)
[Level 7+] At the beginning of each end step, if it's not your turn, take another turn after this one. (3/5)
P/T:1/3
Nifty. Utterly Nifty. In limited it's pretty awesome, but outside of it? I don't know. The level up is really heavy as far as color is concerned, and 9 mana for something that doesn't happen until your opponent's end step is cool and all, but it just seems like it dies too easily. Who knows? Multiplayer is good for this card.
---------------
Mnemonic Wall - :mana4::manau:
Creature - Wall
Common
Defender
When Mnemonic Wall enters the
battlefield, you may return target instant
or sorcery card from your graveyard to
your hand.
P/T:0/4
ooooooooohhhhhh, it's a Nucklavee for any instant or sorcery. At 5 mana it's not amazing (especially for a 0/4), but definitely worth paying attention to, considering we haven't had something like this in Standard since Lorwyn-Shadowmoor rotated.
-----------------
Corpsehatch - :mana3::manab::manab:
Sorcery
Uncommon
Destroy target nonblack creature.
Put two 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have “Sacrifice this creature: Add 1 to your mana pool.”
5 mana for limited removal. But, it gives you mini-dudes that can block or give you mana. Not constructed playable, but definitely a good pick in limited. Also hints at other cards that give you colorless mana acceleration, which is nice.
-------------------
NEW - Guul Draz Assassin - :manab:
Creature - Vampire Assassin
Rare
Text:
Level up :mana1::manab:
[Level 2-3] :manab:, :symtap:: Target creature gets -2/-2 until end of turn. (2/2)
[Level 4+] :manab:, :symtap:: Target creature gets -4/-4 until end of turn. (4/4)
P/T: 1/1
1 for a 1/1, par for the course. 1 for a 1/1 that can get better over time? now we're talking. In limited, this guy is nuts because he's removal on a stick. never undervalue repeatable removal, it's usually good. Takes a lot of mana to get him up and running, but that seems to be a theme in this set.
----------------
NEW - Virulent Swipe - :manab:
Instant
Uncommon
Text:
Target creature gets +2/+0 and gains deathtouch until end of turn.
Rebound
Alright then, another rebound spell, nifty. Seems like it's not amazing, but I'd draft it. Being able to kill something as a combat trick then make something unblockable (kind of) next turn is nothing to sneeze at. All for one mana! It's not bad at all, though I'd hesitate to play it in constructed. Maybe out of the board?
---------------
NEW - Emrakul's Hatcher - :mana4::manar:
Creature - Eldrazi Drone
Common
Text:
When Emrakul's Hatcher enters the battlefield, put three 0/1 colorless Eldrazi Spawn creatures onto the battlefield. They have "Sacrifice this creature: add :mana1: to your mana pool."
P/T:3/3
5 mana 3/3? Limited playable, Kind of. 5 mana 3/3 with dudes? always playable. 5 mana 3/3 with dudes that produce mana? I think this might be playable in constructed, it's a doozy. Here's hoping for a good green one!
----------------
NEW - Lord of Shatterskull Pass - :mana3::manar:
Creature - Minotaur Shaman
Rare
Text:
Level up :mana1::manar:
[Level 1-5](6/6)
[Level 6+] Whenever Lord of Shatterskull Pass attacks, it deals 6 damage to each creature defending player controls.(6/6)
P/T: 3/3
Wow, for 4 mana you get a 3/3 that can improve itself. And almost immediately! Somehow I see decks running more lands than in the past. The late game's making a comeback! (I hope)
----------------------
Valakut Fireboar - :mana4::manar:
Creature - Elemental Boar
Uncommon
Whenever Valakut Fireboar attacks, switch its power and toughness until end of turn.
P/T:1/7
Not a may ability, a 'wall' in red, and it's 5 mana. I'm done here.
---------------------
Naturalize - :mana1::manag:
Instant
Common
Destroy target artifact or enchantment.
I don't think I've ever seen anything like this before, nope. Not in Shards or M10 or Tenth or anything like that, nope.
-------------------
NEW - Overgrown Battlement - :mana1::manag:
Creature - Wall
Common
Text:
Defender
:symtap:: Add :manag: to your mana pool for each creature with defender you control.
P/T: 0/4
I like this a lot, but we'll see how good it is when the rest of the set's spoiled.
----------------------
Prey's Vengeance - :manag:
Instant
Uncommon
Target creature gets +2/+2 until end of turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Whoa. Another new ability. Doesn't play nice with cascade (the from your hand clause kinda kills that) but it does have potential. This specific spell probably won't be played in constructed, but limited tricks are always nice. If they print a blue cantrip with Rebound, yay.
-----------------
NEW - Eldrazi Temple
Land
Unknown Rarity (probably Rare)
:symtap:: Add :mana1: to your mana pool.
:symtap:: Add :mana2: to your mana pool. Spend this mana only to cast Eldrazi spells or activate abilities of Eldrazi.
And now we have a new land! Do note the lack of the supertype 'legendary'. Maybe we'll have a colorless deck in Standard! Aha!