View Full Version : Several General Questions
ghostz87
05-17-2010, 08:17 AM
1) Not sure how items like potions and bandages work exactly. In the case of the Heavy Netherweave Bandage. Do I pay the 2 cost and equip it, and then when I'm ready to use it on my turn pay the 1? and the same thing with the major healing potion?
2) Does Mikael the Blunt do 2 damage to every ally/Hero readying during the opponent's ready phase or do I chose 1?
3) For Location: Eye of the Storm. I have 2 questions; the first being do they stack if you have multiple eye of the storms out at the same time. The second being if they do, does the honor counters stack on the card itself or can I pool all the honor counters together allowing me to take 4 counters from the pool, or are the counters stacked on each card individually and you need to wait till you have 4 on one location?
4)With armor can you defend with multiple pieces of armor at once? Say an attacker is going to do 4 damage to my hero, can I use say an armor that has +3 def and an armor that has say +2 to absorb all the damage? assuming both armor are ready
5) Did they change unique rules? I've been looking at various decks with multiple copies of one unique. So I was just wondering if they changed it or if the builders forgot about the unique
Well if anyone can answer any of the follow I'd greatly appreciate it. I've been looking around on the net for some and haven't had any luck
Hi Ghostz87
1) Yep, that's exactly right. In the case of Major Healing Potion (http://www.wowtcgvault.com/ViewCard.aspx?CardName=Major Healing Potion&Edition=TDP) - you pay 1 to equip, then you need to pay that extra 1 to actually use the item and heal 5.
2) All heroes or ally that ready, you deal 2 dmg to them. That's why he is such a good card :p Of course it goes on the "chain" so can be responded to etc.
3) You can only play one location at any time anyway - so that removes the stacking issue. Also, the counters would be on the card, rather than in a pool.
4) Yes, you can use any number of pieces or armor to reduce damage.
5) You can only have 1 copy of a unique card in PLAY at any time, you can have the standard 4 copies in your deck.
Hope that helps!
ghostz87
05-17-2010, 09:37 AM
Thx Ian appreciate the info
ghostz87
05-17-2010, 10:00 AM
Quick question about interrupts. Say nether fracture ability. When it says to interrupt "Interrupt target ability, ally, or equipment card", how does interrupting an ally work out. Do you interrupting them placing/bringing them out or do you interrupt their attack? can they be used for both? Another question using that card on an ongoing ability that has already been attacked to a hero/ally let say a few turns. If I used the nether fracture could you get rid of the ability or do you have to use it during the chain when the opposing ability is being used?
Touching on what you mentioned about locations. Can you not have more than one location period at a time or location of the same name? If one location period and I place a new location do I destroy one or can I turn the old one into just a resource. (i.e Eye of the Storm on the field and have Arathi Basin in my hand, but want to have AB's power can I turn EOTS into a resource or is it destroyed and if so when is it destroyed (immediately or end of my turn?)
From the rules:
Interrupt (711): A link that is interrupted gets removed from the chain and does nothing. If that link is a card, it’s put into its owner's graveyard. If a link is interrupted, the entire text of the link is interrupted. Interrupted links don’t create modifiers, put cards into play, or affect the game in any way. After a link is interrupted, the turn player gets priority. A link can’t interrupt itself. A card can be interrupted only while it’s on the chain. A card in any other zone is not a legal target for interruption.
So you interupt a card when it is put into play - allies included. That card then goes into the owners graveyard.
For ongoing, there are cards that remove ongoing abilities that have already been attached, like Corvus Promaethon (http://www.wowtcgvault.com/ViewCard.aspx?CardName=Corvus Promaethon&Edition=FOH). You would use Nether Fracture in the chain after the other player has gone to use xxxxx card. So xxxx card would never attach.
As for locations:
1. Locations
• Locations are a new card type. Like quests, they can’t be played; they can only be placed as resources. Unlike quests, a location stays face up in your resource row even after you use its power(s).
• Any time you control more than one location, choose one to remain face up and turn the rest face down.
1.1 Capacity
• Some locations have a capacity value and tower icon in their lower right corner. Such a location will also have a power that “adds” one or more [description] counters. This means you put that many counters on that location. A location can’t have [description] counters in excess of its capacity.
• Any time you control a face-down resource with counters, remove those counters.
HTH
ghostz87
05-17-2010, 07:54 PM
Once again thx Ian.
Here I have a few more for you
1) For Grunt Baranka
http://www.wowtcgvault.com/ViewCard.aspx?CardName=Grunt%20Baranka&Edition=TDP
When using her power do you kill every ally of the opponent or just one. I'm a little confused because the card makes it seem like its all, but then thinking of how combat works on 1 to 1 basis how do you know who is technically attacking that turn?
2)Can you look at your opponents graveyard at anytime or can you only do that when a card allows you to?
3) The traitor cards and heroes are those legal for normal decks or raid decks only? master heroes as well?
1) You are right with the 1 to 1 basis, it basically "futureproofs" the card in case they do make something to allow multiple allies to attack at once. So it will only destroy the one ally.
2) As far as I know, you can look at anytime. I don't think there are any cards that have the power of letting you look? There are some that let you look through their deck, but graveyard is public. Of course you should probably ask first ;)
3) All those cards are legal in all setups, different shops/events may run different rules, but typically it's all a-okay!
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