baldr7
10-15-2008, 08:51 PM
developed this deck over a few weeks (comments please)
3 cryptic command
3 selkie hedge mage
3 mulldrifter
3 boomerang
2 cold eye selkie
3 cephalid constable
3 giant growth
2 remove soul
3 favor of the overbeing
2 nucklavee
2 merfolk looter
2 stoic angel
2 sunken hope
2 evacuation
land:
2 flooded grove
7 forest
11 island
1 plains
4 mystic gate
basically, the deck wins by putting a favor of the overbeing on a cephalid constable, bouncing two permnents a turn (or 5 with giant growth) a huge beating. alternate wins are standard control or cryptic command into stoic angel.
3 cryptic command
3 selkie hedge mage
3 mulldrifter
3 boomerang
2 cold eye selkie
3 cephalid constable
3 giant growth
2 remove soul
3 favor of the overbeing
2 nucklavee
2 merfolk looter
2 stoic angel
2 sunken hope
2 evacuation
land:
2 flooded grove
7 forest
11 island
1 plains
4 mystic gate
basically, the deck wins by putting a favor of the overbeing on a cephalid constable, bouncing two permnents a turn (or 5 with giant growth) a huge beating. alternate wins are standard control or cryptic command into stoic angel.