ooryl2
08-04-2010, 08:25 PM
Hi :)
My family and I did our first MC run the other night and we found out that we really needed to change up our decks. We're planning on a Priest, Rogue, and Hunter, mostly using cards from HoA/TDP and Ony/MC treasures, with a few later cards in the Rogue/Hunter deck for interrupts. Problem is I'm having a hard time narrowing the decks down to 60 cards. There's just too many things to put in, I don't know what to leave out. I was hoping for some help with that :)
For the Priest, managed to get it down to 66 cards, from an initial 93. We could run with the 66, but would prefer to get it down to 60. Here is what we have for that deck:
Hero (1)
1x Boris Brightbeard
Ability (30)
4x Dispel Magic
4x Flash Heal
2x Greater Heal
4x Heal
4x Inner Fire
4x Power Word: Shield
2x Renew
4x Resurrection
1x Shelter the Flock
1x Spiritual Healing
Ally (16)
3x Brother Rhone
3x Freya Lightsworn
2x Lady Kath
4x Parvink
2x Warden Ravella
2x Warden Tonarin
Armor (2)
1x Halo of Transcendence
1x Leggings of Transcendence
Weapon (7)
1x Benediction
4x Hand of Edward the Odd
2x Touch of Chaos
Quest (11)
1x Blueleaf Tubers
2x Chasing A-Me 01
1x Inoculation
4x Sunken Treasure
2x The Missing Diplomat
1x The Perfect Stout
Here is what we've been able to whittle the hunter down to, 85 cards from 114.
Hero (1)
1x Elendril
Ability (36)
4x Aimed Shot
2x Arcane Shot
2x Aspect of the Hawk
4x Feign Death
4x Frost Trap
2x Marked for Death
2x Master of the Hunt
2x Multi-Shot
1x Point Blank
2x Rapid Fire
2x Ravenous Bite
4x Silencing Shot
4x Stable Master
1x Track Humanoids
Ally (25)
4x Bloodclaw
2x Field Repair Bot 74A
4x Fury
2x Goldenmoon
1x King Khan
1x King Magni Bronzebeard
1x Lady Jaina Proudmoore
4x Parvink
2x Randipan
1x Shadow
4x Warden Tonarin
Armor (4)
1x Deathdealer Breastplate
1x Dragonstalker's Helm
1x Dragonstalker's Legguards
1x Herod's Shoulder
Weapon (9)
4x Ancient Bone Bow
1x Rhok'delar, Longbow of the Ancient Keepers
2x Silent Fang
1x Thrash Blade
1x Wrathtide Longbow
Quest (10)
2x Blueleaf Tubers
2x Chasing A-Me 01
4x Sunken Treasure
2x The Missing Diplomat
Here's what we have for the Rogue, whittled down to 89 cards from 104... still a ways to go on that one, would like to get the abilities down towards the 30s.
Hero (1)
1x Timmo Shadestep
Ability (45)
4x Ambush
4x Backstab
4x Crippling Poison
2x Deadly Poison
4x Disarm Trap
3x Distract
4x Escape Artist
2x Eviscerate
3x Gouge
4x Kick
2x Sinister Strike
1x Slice and Dice
3x Stealth
1x Tricks of the Trade
4x Waylay
Ally (23)
3x Apprentice Teep
4x Bubula del Kissel
4x Galway Steamwhistle
1x King Magni Bronzebeard
3x Latro Abiectus
4x Margaret Fowl
4x Parvink
Armor (4)
1x Bloodfang Hood
1x Bloodfang Pants
1x Eye of Rend
1x Mugger's Belt
Weapon (7)
4x Barman Shanker
2x Silent Fang
1x Striker's Mark
Quest (10)
2x Blueleaf Tubers
2x Chasing A-Me 01
4x Sunken Treasure
2x The Missing Diplomat
Any thoughts or suggestions on where to cut down on the decks? Thanks :D
My family and I did our first MC run the other night and we found out that we really needed to change up our decks. We're planning on a Priest, Rogue, and Hunter, mostly using cards from HoA/TDP and Ony/MC treasures, with a few later cards in the Rogue/Hunter deck for interrupts. Problem is I'm having a hard time narrowing the decks down to 60 cards. There's just too many things to put in, I don't know what to leave out. I was hoping for some help with that :)
For the Priest, managed to get it down to 66 cards, from an initial 93. We could run with the 66, but would prefer to get it down to 60. Here is what we have for that deck:
Hero (1)
1x Boris Brightbeard
Ability (30)
4x Dispel Magic
4x Flash Heal
2x Greater Heal
4x Heal
4x Inner Fire
4x Power Word: Shield
2x Renew
4x Resurrection
1x Shelter the Flock
1x Spiritual Healing
Ally (16)
3x Brother Rhone
3x Freya Lightsworn
2x Lady Kath
4x Parvink
2x Warden Ravella
2x Warden Tonarin
Armor (2)
1x Halo of Transcendence
1x Leggings of Transcendence
Weapon (7)
1x Benediction
4x Hand of Edward the Odd
2x Touch of Chaos
Quest (11)
1x Blueleaf Tubers
2x Chasing A-Me 01
1x Inoculation
4x Sunken Treasure
2x The Missing Diplomat
1x The Perfect Stout
Here is what we've been able to whittle the hunter down to, 85 cards from 114.
Hero (1)
1x Elendril
Ability (36)
4x Aimed Shot
2x Arcane Shot
2x Aspect of the Hawk
4x Feign Death
4x Frost Trap
2x Marked for Death
2x Master of the Hunt
2x Multi-Shot
1x Point Blank
2x Rapid Fire
2x Ravenous Bite
4x Silencing Shot
4x Stable Master
1x Track Humanoids
Ally (25)
4x Bloodclaw
2x Field Repair Bot 74A
4x Fury
2x Goldenmoon
1x King Khan
1x King Magni Bronzebeard
1x Lady Jaina Proudmoore
4x Parvink
2x Randipan
1x Shadow
4x Warden Tonarin
Armor (4)
1x Deathdealer Breastplate
1x Dragonstalker's Helm
1x Dragonstalker's Legguards
1x Herod's Shoulder
Weapon (9)
4x Ancient Bone Bow
1x Rhok'delar, Longbow of the Ancient Keepers
2x Silent Fang
1x Thrash Blade
1x Wrathtide Longbow
Quest (10)
2x Blueleaf Tubers
2x Chasing A-Me 01
4x Sunken Treasure
2x The Missing Diplomat
Here's what we have for the Rogue, whittled down to 89 cards from 104... still a ways to go on that one, would like to get the abilities down towards the 30s.
Hero (1)
1x Timmo Shadestep
Ability (45)
4x Ambush
4x Backstab
4x Crippling Poison
2x Deadly Poison
4x Disarm Trap
3x Distract
4x Escape Artist
2x Eviscerate
3x Gouge
4x Kick
2x Sinister Strike
1x Slice and Dice
3x Stealth
1x Tricks of the Trade
4x Waylay
Ally (23)
3x Apprentice Teep
4x Bubula del Kissel
4x Galway Steamwhistle
1x King Magni Bronzebeard
3x Latro Abiectus
4x Margaret Fowl
4x Parvink
Armor (4)
1x Bloodfang Hood
1x Bloodfang Pants
1x Eye of Rend
1x Mugger's Belt
Weapon (7)
4x Barman Shanker
2x Silent Fang
1x Striker's Mark
Quest (10)
2x Blueleaf Tubers
2x Chasing A-Me 01
4x Sunken Treasure
2x The Missing Diplomat
Any thoughts or suggestions on where to cut down on the decks? Thanks :D