Lelouch32
10-05-2010, 05:34 PM
The Metal Plane is Upon Us
By: Corlando
Yes, ladies and gentlemen, just as the title says this week we are celebrating the actual release of Scars of Mirrodin into standard. There have been cheers of glee and cries of anguish all over the world as people have battled it out for the first time with these great new cards. However, in all the hussle and bussle of a new set, some cards get forgotten, overlooked, cards that might not make it into standard, but make one hell of an addition to any well oiled, kitchen table deck. Today we’re going to bring these cards up and look at them for the gems they truly are. Let’s get started.
The first card that I definitely want to bring up is Goblin Gaveleer. I mostly want to bring this guy up because this little 1/1 for :manar: was the card that defeated me in two duels. Now you might look at this 1/1 and think why does a 1/1 have trample. This is because of its second ability which gives it +2/+0 for every equipment attached to it. How could we possibly abuse this? Well one idea is to just run a bunch of artifacts. Accomder’s Shield, Livewire Lash, heck even something as powerful as Argentum Armor is great though I think Argentum Armor might be a bit overkill. However, there is definitely one equipment from Scars that should definitely be used when playing with Goblin Gaveler, Bladed Pinions. Bladed Pinions is a :mana2: mana equipment that is :mana2: to equip and gives the equipped creature flying and first strike. That’s a pretty awesome package of power and evasion all in one box. Equipping this alone to Goblin Gaveleer gives you at least a 3/1 with first strike, Flying, and trample. He’s nearly a mini Baneslayer. Drop a few more equipments on this guy and he will tear stuff up. Trust me he’s the little goblin who can… smash for big damage.
Now some of you might be wondering why I brought Goblin Gaveleer up. What happened between me and this little guy that made me see his potential? Trust me when I say this guy can get annoying really fast. I lost to my opponent twice in my release party when he equipped a Grafted Exoskeleton to this little guy making him a 5/3 with infect. Needless to say I lost to poison in a deck that was running no other poison cards. However, Goblin Gaveleer was only part of the combo that sent me to the bottom of the rankings. The other half of the combo was another cheap spell called Assault Strobe. This one :manar: mana spell means every bit of its flavor text, “When breaking someone’s face once just isn’t enough.” Assault Strobe gives target creature double strike until the end of the turn. This my friends is borderline unfair when used in the right circumstances. Now even little guys like Runeclaw Bear and Kor Aeronaut can quickly turn into must deal with threats. Imagine even the deadly Kiln Fiend with this card. Ladies and Gentlemen I think it is time to Take Some Turns.
Turn 1: Start off with a mountain and maybe a cheap creature, Goblin Guide.
Turn 2: Play a second Mountain and Kiln Fiend or Goblin Tunneler.
Turn 3: Play a third Mountain, maybe, and play Kiln fiend or Goblin Tunneler, whichever one you did not play on turn 2.
Turn 4: Start by tapping Goblin Tunneler targeting Kiln Fiend. This will make Kiln Fiend unblockable until the end of the turn. Now play an instant or sorcery allowing Kiln Fiend’s ability to gain +3/+0 whenever you play a instant or sorcery to activate. Now play Assault Strobe to Boost Kiln Fiend even more and giving him double strike. Now Kiln Fiend should at least be a 7/2 maybe even 10/2 if you played a number of cheap spells. Now charge on in and deal 14 to 20 damage respectively with one 2 mana unblockable creature.
Lightning bolt already showed us what a single red mana could give us. Assault Strobe is just slowing Lightning Bolt’s lead.
Now there has been a bit of a discussion amongst my friends and I on the two main token producers of Scars of Mirrodin. Some of my friends like Mimic Vat while others prefer Prototype Portal. I of course, trying to be the sensible one and look at the positives of both cards, have been exiled from both camps till I decide to choose a side. So its time to find out which of the token producers is best. First we have Mimic Vat a :mana3: mana artifact that when a nontoken creature is put into a graveyard from play you may exile it to imprint it. Then if you pay :mana3: and tap Mimic Vat you may put a token on the field that is a copy of the imprinted card. The creature gains haste and is destroyed at the end of the turn. This is a pretty cool little card when you think about it. Your opponent has a Pelakka Wurm on the field and you Doom Blade it. Now you can exile it to Imprint and every single turn from then on you can summon a 7/7 for :mana3: mana and gain 7 life. Unfortunately you won’t get the card draw because the token is not sent to the graveyard. Mimic Vat is a real fun card I’ll admit that. It is perfect for practically any deck but I personally see it being in a blue deck just so you can steal the creature they would have played if you had not canceled it. Another bonus from this card is the fact that its summon cost is always :mana3: meaning that no matter the converted mana cost of the creature you will always be able to put down a token without having to worry about literally casting the creature again. The one problem with this card is that the token you create dies at the end of the turn. Granted that is understandable I mean who could possibly call it fair when you’ve imprinted a Pelakka Wurm and every turn you summon one to add to your growing army. All in all I call Mimic Vat a really fun card. Definitely worth looking out for and building a deck around, but I don’t see it making it into standard. It might but with so much possible ways to remove it... probably not.
Now to the other side of the battlefield. Prototype Portal is another fun rare token producer from Scars, but does it surpass Mimic Vat? Let’s find out. Prototype Portal is a :mana4: mana artifact whose imprinted card must be both an artifact and be exiled from your hand. These are both points for and against it. First the higher mana cost means that its slower than Mimic Vat by just a touch. Plus since the imprinted card comes from your hand, you are hurting your hand size and you are limited to what cards you can imprint. However, the other half of Prototype Portal has the potential to make up for it. Pay :manax: and tap the Portal to put a token on the field that is a copy of the imprinted card where :manax: is the converted mana cost of the imprinted card. Right there we have a limiter. Since you have to pay the mana cost of the creature every time you want to summon a token, you really have to hope that you have plenty of mana to really make Portal truly effective. I mean think about imprinting Chrome Steed. You have to have :mana4: extra mana each turn set aside to summon your steed. I don’t know about you but I don’t know many decks that can do that. However what happens if the converted mana cost is zero? Yes ladies and gentlemen it's time to imprint Memnite. This :mana0: 1/1 has no abilities but makes a fun first play if you get it in your opening hand. But what happens if you Imprint it on Prototype Portal? 2 words. Memnite Swarm! Yes, with the addition of 1 mana and a Voltaic Key, every turn you have the potential to summon as many Memnites as you have Voltaic Keys. Meaning you can slowly build up a small army of 1/1s before playing one or both of your end game cards, Tempered Steel or True Conviction. Tempered Steel is an :mana1::manaw::manaw: enchantment which gives all artifacts you control +2/+2. Or you could play True Conviction and double strike and lifelink your opponent into hopelessness. Its up to you what you choose to use but either end game card would be fun.
Alright so I’ve made my cases, I’ve looked at both cards and thought up strategies for both, but which is truly better, Prototype Portal or Mimic Vat? Well after some thinking, getting distracted by a dating sim, trying coffee for the first time, more thinking, a shower, being denied by a girl, more thinking, and playing a bit of Super Smash Brothers, I love that game, I have come to a decision. I do not like toast… wait wrong conclusion. In my opinion I have to say that I have to go on the Mimic Vat side. Why? Because it is just so much easier to abuse. As much as I would love to have my tokens stay forever, being able to summon them with haste and having access to my opponet’s own monsters is so much fun. Plus you’re one Voltaic Key away from putting two tokens on the field in one turn. Now its time to fill your heads with many fun ideas and ways to break Mimic Vat. Why not copy Roc Egg so that you get a 3/3 bird token at the end of every turn? Why not Avenger of Zendikar to continually gain an army of 0/1 tokens? What about going old school? I think I’ll choose Aethersnipe a 4/4 for :mana5::manau: that bounces a creature when it enters the battlefield. Yes I’ll send your Platnium Angel back to your hand then swing for 4. How about a Talus Paladin every turn to boost your allies to new heights and continual lifegain? Yes ladies and gentlemen I believe Mimic Vat is definitely going to be a fun card and I can’t wait to find ways to put more in my deck.
Well unfortunately I don’t have a deck of the week for you guys, but I do have the closing questions section.
1. What SOM card do you think is under appreciated?
2. What is your opinion of Argentum Armor? A really awesome equipment or too big too use?
3. What side of the Prototype Portal verse Mimic Vat debate are you on? Think of anything you might want to try with either of them?
Well everyone, Scars is out and fully being used and abused by all. Looks like I’ll have to go back to my usual method of article for a while. But what is this on the horizon? Phyerxia vs Mirrian Event towards the end of October? Maybe I spoke too soon. And always remember, “Etherium is Limited. Innovation is not.” This is Corlando signing out.
By: Corlando
Yes, ladies and gentlemen, just as the title says this week we are celebrating the actual release of Scars of Mirrodin into standard. There have been cheers of glee and cries of anguish all over the world as people have battled it out for the first time with these great new cards. However, in all the hussle and bussle of a new set, some cards get forgotten, overlooked, cards that might not make it into standard, but make one hell of an addition to any well oiled, kitchen table deck. Today we’re going to bring these cards up and look at them for the gems they truly are. Let’s get started.
The first card that I definitely want to bring up is Goblin Gaveleer. I mostly want to bring this guy up because this little 1/1 for :manar: was the card that defeated me in two duels. Now you might look at this 1/1 and think why does a 1/1 have trample. This is because of its second ability which gives it +2/+0 for every equipment attached to it. How could we possibly abuse this? Well one idea is to just run a bunch of artifacts. Accomder’s Shield, Livewire Lash, heck even something as powerful as Argentum Armor is great though I think Argentum Armor might be a bit overkill. However, there is definitely one equipment from Scars that should definitely be used when playing with Goblin Gaveler, Bladed Pinions. Bladed Pinions is a :mana2: mana equipment that is :mana2: to equip and gives the equipped creature flying and first strike. That’s a pretty awesome package of power and evasion all in one box. Equipping this alone to Goblin Gaveleer gives you at least a 3/1 with first strike, Flying, and trample. He’s nearly a mini Baneslayer. Drop a few more equipments on this guy and he will tear stuff up. Trust me he’s the little goblin who can… smash for big damage.
Now some of you might be wondering why I brought Goblin Gaveleer up. What happened between me and this little guy that made me see his potential? Trust me when I say this guy can get annoying really fast. I lost to my opponent twice in my release party when he equipped a Grafted Exoskeleton to this little guy making him a 5/3 with infect. Needless to say I lost to poison in a deck that was running no other poison cards. However, Goblin Gaveleer was only part of the combo that sent me to the bottom of the rankings. The other half of the combo was another cheap spell called Assault Strobe. This one :manar: mana spell means every bit of its flavor text, “When breaking someone’s face once just isn’t enough.” Assault Strobe gives target creature double strike until the end of the turn. This my friends is borderline unfair when used in the right circumstances. Now even little guys like Runeclaw Bear and Kor Aeronaut can quickly turn into must deal with threats. Imagine even the deadly Kiln Fiend with this card. Ladies and Gentlemen I think it is time to Take Some Turns.
Turn 1: Start off with a mountain and maybe a cheap creature, Goblin Guide.
Turn 2: Play a second Mountain and Kiln Fiend or Goblin Tunneler.
Turn 3: Play a third Mountain, maybe, and play Kiln fiend or Goblin Tunneler, whichever one you did not play on turn 2.
Turn 4: Start by tapping Goblin Tunneler targeting Kiln Fiend. This will make Kiln Fiend unblockable until the end of the turn. Now play an instant or sorcery allowing Kiln Fiend’s ability to gain +3/+0 whenever you play a instant or sorcery to activate. Now play Assault Strobe to Boost Kiln Fiend even more and giving him double strike. Now Kiln Fiend should at least be a 7/2 maybe even 10/2 if you played a number of cheap spells. Now charge on in and deal 14 to 20 damage respectively with one 2 mana unblockable creature.
Lightning bolt already showed us what a single red mana could give us. Assault Strobe is just slowing Lightning Bolt’s lead.
Now there has been a bit of a discussion amongst my friends and I on the two main token producers of Scars of Mirrodin. Some of my friends like Mimic Vat while others prefer Prototype Portal. I of course, trying to be the sensible one and look at the positives of both cards, have been exiled from both camps till I decide to choose a side. So its time to find out which of the token producers is best. First we have Mimic Vat a :mana3: mana artifact that when a nontoken creature is put into a graveyard from play you may exile it to imprint it. Then if you pay :mana3: and tap Mimic Vat you may put a token on the field that is a copy of the imprinted card. The creature gains haste and is destroyed at the end of the turn. This is a pretty cool little card when you think about it. Your opponent has a Pelakka Wurm on the field and you Doom Blade it. Now you can exile it to Imprint and every single turn from then on you can summon a 7/7 for :mana3: mana and gain 7 life. Unfortunately you won’t get the card draw because the token is not sent to the graveyard. Mimic Vat is a real fun card I’ll admit that. It is perfect for practically any deck but I personally see it being in a blue deck just so you can steal the creature they would have played if you had not canceled it. Another bonus from this card is the fact that its summon cost is always :mana3: meaning that no matter the converted mana cost of the creature you will always be able to put down a token without having to worry about literally casting the creature again. The one problem with this card is that the token you create dies at the end of the turn. Granted that is understandable I mean who could possibly call it fair when you’ve imprinted a Pelakka Wurm and every turn you summon one to add to your growing army. All in all I call Mimic Vat a really fun card. Definitely worth looking out for and building a deck around, but I don’t see it making it into standard. It might but with so much possible ways to remove it... probably not.
Now to the other side of the battlefield. Prototype Portal is another fun rare token producer from Scars, but does it surpass Mimic Vat? Let’s find out. Prototype Portal is a :mana4: mana artifact whose imprinted card must be both an artifact and be exiled from your hand. These are both points for and against it. First the higher mana cost means that its slower than Mimic Vat by just a touch. Plus since the imprinted card comes from your hand, you are hurting your hand size and you are limited to what cards you can imprint. However, the other half of Prototype Portal has the potential to make up for it. Pay :manax: and tap the Portal to put a token on the field that is a copy of the imprinted card where :manax: is the converted mana cost of the imprinted card. Right there we have a limiter. Since you have to pay the mana cost of the creature every time you want to summon a token, you really have to hope that you have plenty of mana to really make Portal truly effective. I mean think about imprinting Chrome Steed. You have to have :mana4: extra mana each turn set aside to summon your steed. I don’t know about you but I don’t know many decks that can do that. However what happens if the converted mana cost is zero? Yes ladies and gentlemen it's time to imprint Memnite. This :mana0: 1/1 has no abilities but makes a fun first play if you get it in your opening hand. But what happens if you Imprint it on Prototype Portal? 2 words. Memnite Swarm! Yes, with the addition of 1 mana and a Voltaic Key, every turn you have the potential to summon as many Memnites as you have Voltaic Keys. Meaning you can slowly build up a small army of 1/1s before playing one or both of your end game cards, Tempered Steel or True Conviction. Tempered Steel is an :mana1::manaw::manaw: enchantment which gives all artifacts you control +2/+2. Or you could play True Conviction and double strike and lifelink your opponent into hopelessness. Its up to you what you choose to use but either end game card would be fun.
Alright so I’ve made my cases, I’ve looked at both cards and thought up strategies for both, but which is truly better, Prototype Portal or Mimic Vat? Well after some thinking, getting distracted by a dating sim, trying coffee for the first time, more thinking, a shower, being denied by a girl, more thinking, and playing a bit of Super Smash Brothers, I love that game, I have come to a decision. I do not like toast… wait wrong conclusion. In my opinion I have to say that I have to go on the Mimic Vat side. Why? Because it is just so much easier to abuse. As much as I would love to have my tokens stay forever, being able to summon them with haste and having access to my opponet’s own monsters is so much fun. Plus you’re one Voltaic Key away from putting two tokens on the field in one turn. Now its time to fill your heads with many fun ideas and ways to break Mimic Vat. Why not copy Roc Egg so that you get a 3/3 bird token at the end of every turn? Why not Avenger of Zendikar to continually gain an army of 0/1 tokens? What about going old school? I think I’ll choose Aethersnipe a 4/4 for :mana5::manau: that bounces a creature when it enters the battlefield. Yes I’ll send your Platnium Angel back to your hand then swing for 4. How about a Talus Paladin every turn to boost your allies to new heights and continual lifegain? Yes ladies and gentlemen I believe Mimic Vat is definitely going to be a fun card and I can’t wait to find ways to put more in my deck.
Well unfortunately I don’t have a deck of the week for you guys, but I do have the closing questions section.
1. What SOM card do you think is under appreciated?
2. What is your opinion of Argentum Armor? A really awesome equipment or too big too use?
3. What side of the Prototype Portal verse Mimic Vat debate are you on? Think of anything you might want to try with either of them?
Well everyone, Scars is out and fully being used and abused by all. Looks like I’ll have to go back to my usual method of article for a while. But what is this on the horizon? Phyerxia vs Mirrian Event towards the end of October? Maybe I spoke too soon. And always remember, “Etherium is Limited. Innovation is not.” This is Corlando signing out.