View Full Version : no turn kill deck
mtglord
11-12-2008, 09:38 PM
objective is to go second.
creatures (28)
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4-simian spirit guide
4-fairy spirit guide
4-protein hulk
4-street wraith (for cycling)
4-desciple of the vault
4-Phyrexian Marauder (pay no mana for x)
4-Shifting Wall (pay no mana for x)
artifacts(4)
-----------
4-lotus petal
other spells(20)
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4-pack of negation
4-force of will
4-mystical tutor
4-flash
4-summoners pact
lands(8)
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4-islands
4-gemstone caverns
once again you want to go second.
mtglord
11-17-2008, 09:23 PM
feed back would be help full even if you dont know any improvements i like complements it helps my self esteem.
lawlessurchin
11-18-2008, 11:19 PM
honestly i dont know how the deck works. i didnt take the time to really look at the cards, but i did see you in the park today, you looked very snazzy. i wanted to help your self esteem
mtglord
11-19-2008, 09:05 PM
thank you.i feel beter about my self except for the fact that up in minnesota its to cold to go to the park(for me at least). :D
the deck works by playing gemstone caverns on their turn then if you dont have protein hulk or disciple of the vault in you hand cycle using street wraith or discard one of the guides to draw a card then flash protein hulk to the field let it die then bring all of the artifacts and disciples of the vaults to the field, when the artifacts die your disciple's of the vault deal 32 dammage to your opponent. and for safty reasons you put pack of negation and force of will in the deck in case somone figures it out and tries to counter it.
Honestly, not going to work. You HAVE to draw the spirit guides for you to do anything, and you only have 5 usable lands in there as gemstone are legendary..
Basically, what will happen is you'll draw some cards, and not be able to do anything. Then, by the time you get all the necessary cards, you try to play it, it can get countered by that stage.
But really, it depends too much on drawing that and is too fragile of a combo. Black deck can kill your disciples, blue deck can counter it, white deck can either life gain, or play something like angels grace, worship, ect, green deck can life gain or beat you down before then, red deck can burn you before that happens or burn your disciples..
I'd say with the ideal hand, yeah its a killer deck, but the fact that it has to be a *perfect* hand makes it too hard to play.
mtglord
01-15-2009, 12:34 AM
this deck is highly effective and also goes by the name "flash"
i did not design this deck nor do i know who origonaly did
BTW, Flash is restricted to 1 per deck.
Dr.KnowMaD
01-23-2009, 07:53 PM
BTW, Flash is restricted to 1 per deck.
Hmm.. well. I am not sure what version of Vintage you all play but not only is flash restricted now, but Mystical Tutor and Lotus Petal have been restricted for quit some time.
I really like that someone is seriously trying to use the Gemstone Caverns.
I would like to try the opposite and use and abundance of lands to my advantage. And good 1cc instants,good disruption, Oxidize, Path to Exile, good draw,Ancestral Recall (#$@$restricted*%$#^% Brainstorm) maybe something more out there like Beckon Apparition, Whatever.
Rocking the Street Wraiths,
Dr.KnowMaD
Jovensferrets
06-02-2009, 04:06 AM
did you just grab the Flash Hulk deck off of magicthegathering.com and change a few cards?
BTW it is Elvish Spirit Guide not Fairy Spirit Guide
mtglord
06-02-2009, 11:12 PM
this deck i credit to one of my friends, so i dont know where he got it nor can i change the deck without his permision. plus even if it is from another site it is still useful to have it on our forums as well, i still take no credit for this deck.
Dr.KnowMaD
06-06-2009, 07:17 AM
did you just grab the Flash Hulk deck off of magicthegathering.com and change a few cards?
BTW it is Elvish Spirit Guide not Fairy Spirit Guide
Does it matter?
How about giving something useful in this discussion.
Dr.KnowMaD
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