View Full Version : mortal combat b/u/w
mtglord
11-14-2008, 01:06 AM
creatures(20)
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4-mulldrifter
4-yoked plowbeast (for cycling)
4-jungle weaver (for cycling)
4-ridge rannet (for cycling)
4-viscera dragger (for cycling)
enchantments(8)
-----------------
4-memory erosion
2-mortal combat
2-greater auramancy
other spells (12)
--------------
2-traumatize
2-jace beleren
4-idylic tutor
4-diabolical tutor
note:all deck depleting spells should be used on you.
MagicMan514
11-28-2008, 03:40 PM
if the point is to mill yourself, why do you have memory erosion? replace it with something to get mortal combat back from the graveyard
Thaye
12-02-2008, 10:20 PM
I guess 4 Idyllic Tutors and 4 Diabolic Tutors should be enough to avoid that. But well- if he has bad luck, both mortal combats might be put into his graveyard for playing just one spell with memory erosion on the field. :D
I've got a question: Isn't it more likely to happen that your opponent deals 20 dmg to you than you being able to put all 20 creatures into your gravyard? You don't have any cards to prevent opponents from doing so. You have to be quick and also a bit lucky to be faster than him, don't you?
Pretty much.. Youll get reamed hard before you can cycle those cards. Also, any graveyard hate will DESTROY this deck and completely eliminate any chance you have. Also counter decks will tear this apart. You dont have anything worth countering except for anything you actually need in order to win, so expect mortal combat to be countered.
Also, what happens when you mill your lands?
biggels93
01-08-2009, 01:54 AM
he he. i just imagined a newb jund charming your graveyard. All chances of winning just got obliterated!
Masta Moore
01-08-2009, 02:34 AM
I like this deck.
I'd advise 4 Mortal Combats and play some Mine Excavation in your deck. 1W return an enchantment from your graveyard to your hand. that will keep Mortal Combat some-what alive.
Unfortunatly it is a deck that can be easily countered, but it sure looks fun to play. I would play with it for casual play, not for a tournament or something.
lawlessurchin
01-08-2009, 07:56 AM
way i see it. EVERY deck has a flaw and weakness. The pro winning decks all have cards that just obliterate them. The only deck I can think of that has almost no shortcomings is ravager, but even that can play slow enough to beat rather quick. So any deck posted on this site is likely to have a weakness to countering, graveyard hate, burn spells, weenies, creature destruction, so unless anyone can come up with a deck that delivers without any flaws, having those 2 weaknesses to jund charm and counter spells (the former which is unlikely even in most sideboards ;) ) is not that bad
way i see it. EVERY deck has a flaw and weakness. The pro winning decks all have cards that just obliterate them. The only deck I can think of that has almost no shortcomings is ravager, but even that can play slow enough to beat rather quick. So any deck posted on this site is likely to have a weakness to countering, graveyard hate, burn spells, weenies, creature destruction, so unless anyone can come up with a deck that delivers without any flaws, having those 2 weaknesses to jund charm and counter spells (the former which is unlikely even in most sideboards ;) ) is not that bad
Playing this deck will basically mean youll die before you can get 20 creatures into the grave.
IndridKold
01-13-2009, 02:31 AM
If youre gonna use Black, why not use Buried Alive? 3 mana for 3 creatures into the grave. Entomb would get you 1 creature for 1 mana. That way you dont have to mill your lands into your graveyard.
mtglord
01-15-2009, 12:37 AM
sorry that i ahvent been on for a while to take your sugestions but thanks for the help. might i add that this community has grown quete a lot in a couple of months.
witridr
01-30-2009, 02:20 AM
here is the new deck list...
creatures(24)
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4-mulldrifter
4-yoked plowbeast
4-jungle weaver
4-viscera dragger
2-arcanis the omnipotent
4-drowner initiate
enchantments(8)
-----------------
4-mortal combat
2-greater auramancy
other spells (20)
--------------
4-traumatize
2-jace beleren
4-idylic tutor
4-diabolical tutor
2-memory sluice
2-tidings
there now everyone is happy
P.S. 4 words... Junktroller and Tunnel Vision
Dr.KnowMaD
01-31-2009, 05:51 AM
I am not sure what format you play by but I would run either Morality Shift and/or Fluctuator.
Then since your playing blue use Counter magic. Black, use hand disrupt.
There is a white spell that brings all enchantments to play from the yard, and you could use the classic Academy rector plus cabal therapy to get the mortal combat and protect at the same time.
Also I would find something as a secondary win other than Mulldrifter beats.
Dr.KnowMaD
mtglord
01-31-2009, 08:35 PM
please keep in mind that this deck is for casual play and is more for fun than anything else.
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