Lelouch32
04-07-2011, 03:51 AM
Knights vs Dragons: A Sinkhole for Money
By: Corlando
On April 1st I woke to the sight of snow raining down on my front lawn. Being from the South and not being too familiar with the phenomena of snow, except for the brief time it visits us in December, I figured that it was a sign of the apocalypse and grabbed my security blanket, a flashlight, and all of my Magic cards. I managed to make it down to the cellar before I realized that the snow coming down was not a sign of the apocalypse, but of Wizards of the Coast producing a terrible product.
For those who have not heard, the Knights verse Dragons Duel Decks came out on April 1st. The decks are supposedly designed to seize on the flavor of the age-old struggle between the destructive, burning Dragons and humble, holy Knights. Now I’ll freely admit that the decks do a decent job of taking this feeling and playing with it. However, the epic battle of Knights verse Dragons feels more of a punch up between a dragon with braces and Don Quixote. Allow me to explain.
The main problem with both of these decks is that both of them have serious synergy problems. This means that each deck has techniques and strategies that actually battle each other more than actually battling the opponent. Let’s look at the Dragon deck for an example:
Dragon Deck:
Creatures
1x Cinder Wall
1x Skirk Prospector
1x Bloodmark Mentor
1x Fire-Belly Changeling
2x Mudbutton Torchrunner
1x Dragonspeaker Shaman
2x Dragon Whelp
1x Henge Guardian
1x Voracious Dragon
1x Bogardan Rager
1x Mordant Dragon
1x Kilnmouth Dragon
1x Shivan Hellkite
1x Thunder Dragon
1x Bogardan Hellkite
Other Spells
2x Armillary Sphere
1x Dragon's Claw
1x Breath of Darigaaz
2x Dragon Fodder
1x Punishing Fire
1x Spitting Earth
1x Captive Flame
1x Ghostfire
1x Seething Song
1x Seismic Strike
1x Claws of Valakut
1x Temporary Insanity
1x Shiv's Embrace
1x Cone of Flame
2x Fiery Fall
1x Jaws of Stone
Lands:
24x Mountains
Does anyone see it? I do. First off, the inclusion of Dragonspeaker Shaman is great, allowing players to get their dragons out sooner thanks to the reduction in cost, because it combos well with Skirk Prospector, which gives you a :manar: for every goblin you sacrifice. This combination will allow players to get their aerial menaces out in no time at all. However, then the creators included only two Dragon Fodders, so you end up with a max of 9 possible goblins along with Voracious Dragon, which deals damage equal to twice the amount of goblins it devoured when it entered play. You see the problem here? Someone might go all in on a dragon, sacrificing a few goblins to get the mana necessary to summon it only to pull Voracious Dragon next turn. This really is not as bad as some of the other bad synergy I’ve seen, but it is pretty bad, especially if it is coming from Wizards of the Coast.
Another problem I have with this deck is the odd card inclusion. Now I know Wizards probably has their reason for a few things, but look at this. You have quite a few spells which are just copies of the same spell. The only difference is the casting cost: Splitting Earth, Seismic Strike, and Jaws of Stone all deal damage equal to the number of mountains you control to target creature. Jaws of Stone does allow you to split up the damage to hurt players as well, but that’s a lot of mana for possibly six maybe slightly higher damage. Why not just include three copies of the same card?
Then there are the cards that just seem out of place: Temporary Insanity, Armilliary Sphere, Cinder Wall, Henge Guardian. What Wizards could not find any better cards? Why does a dragon deck, built on punishing with fire and flying damage, concern itself with taking over the mind of a pathetic human for a cheap trick? Instead of this card could the deck have had a single Lightning Bolt? I think so. What about Cinder Wall the wall that kills itself at the end of the turn if it blocks, truly a useful card. If you want the Dragon deck to have a wall why not Battle Rampart, a pretty decent wall with the ability to support the bigger creatures by giving them haste. Henge guardian? Seriously why is this card in the deck? Why is an artifact creature, which kind of looks like a dragon, in this deck? Could they just not find another dragon to use even though magic has somewhere around forty-two other dragons they could have used? The deck really seems to just reek of laziness and of wanting to show off older cards that have not seen the light of day since 8th edition. However, this deck is passable when compared to the Knight deck. God help me.
Okay so here is the Knight deck:
Knight Deck:
Creatures
1x Caravan Escort
2x Lionheart Maverick
2x Knight of Cliffhaven
1x Knight of Meadowgrain
1x Knight of the White Orchid
1x Leonin Skyhunter
1x Silver Knight
1x White Knight
1x Knotvine Paladin
1x Steward of Valeron
1x Benalish Lancer
1x Zhalfirin Commander
1x Knight Exemplar
1x Knight of the Reliquary
1x Wilt-Leaf Cavaliers
1x Kabira Vindicator
1x Kinsbaile Cavalier
1x Alaborn Cavalier
1x Skyhunter Patrol
1x Plover Knights
1x Juniper Order Ranger
1x Paladin of Prahv
Other Spells
1x Harm's Way
1x Reciprocate
1x Edge of Autumn
1x Mighty Leap
1x Reprisal
1x Test of Faith
1x Heroes' Reunion
1x Sigil Blessing
1x Loxodon Warhammer
1x Spidersilk Armor
1x Griffin Guide
1x Oblivion Ring
Lands
2x Grasslands
1x Sejiri Steppe
2x Selesnya Sanctuary
1x Treetop Village
12x Plains
6x Forest
Can you see the stupidity? First up, why is this knight deck not mono-white? Why is this deck practically splashing for all of eight Green spells? Well, some would argue, “So that you can pay for the main creature’s casting cost, duh.” True, Knight of the Reliquary is the main creature of this deck, but why? She belongs in Landfall decks or decks that tend to go through a lot of lands. How many cards in this deck actually deal with lands… except for the fetch lands only one, Edge of Autumn. Then you throw in Knotvine Paladin who gets +1/+1 for each untapped creature you control when you attack. This is amazing because it goes against the very strategy of the deck. In the box for Knights verse Dragons, players receive a poster of sorts that explains how each deck works. For the Dragon deck, the poster explains that the deck is best suited for swinging with flying damage and burning those below. For the Knights, their best strategy is to attack in groups, working together to defeat the dragons. Knotvine Paladin only becomes a threat if you have several creatures on the field and HE ATTACKS ALONE! And on top of all of this we have the addition of Levelers giving an already divided deck something else to further factor into its strategy. Did Wizards give any idea, any idea at all into what cards they put in? Well at least they were smart enough to not put Hunted Dragon in the Dragon deck for simple reasons.
This deck also suffers in the card choice department. Why do we have Griffin Guide in the deck? Sure it’s there to help deal with the flying Dragons of death, but why this card? Why not Nimbus Wings a card that accomplishes the same goal, but does not randomly introduce a Griffin when a Knight dies? Why is Treetop Village in this deck? What does an Ape have to do with Knights fighting Dragons? Why Edge of Autumn which can become useless if you control more than four lands? Harrow would have been better if you wanted mana ramping and land destruction. However, if you wanted just land destruction why not Global Ruin to destroy all but one type of basic land on each side of the board. Constant Mists would also work because players could sacrifice lands to continually have a targetable fog effect. There are just so many cards that could have been included in the deck that I just really want to know why they were excluded.
I guess the thing that ticks me off the most about this deck is that they do not even use Green to the best of its abilities. Where’s the mana ramping? Where’s the power and toughness boosting? Where’s Wilt-Leaf Liege which would boost White and Green creatures by +1/+1 making it reasonable to make the deck two colored? Why Loxodon Warhammer and not Behemoth Sledge? Why not Captured Sunlight for a little Cascade action and some sustainability? Why no Congregation at Dawn to search out the knights and put them on top of your library? It just completely boggles my mind that such little thought seems to have been put into the deck, especially when it was built by those who created of the game.
So what does this mean for us Magic players? It means that Wizards saw that players liked the concept of duel deck and threw one together so they could make a quick buck. It is a failure of a product and a betrayal to the Magic community. Wizards of the Coast is supposed to give us products that are actually good, have some thought put into them, and generally give those who buy their products something new and interesting to work with. The Knights Verse Dragons Duel Decks is a hollow attempt to live up to the expectations of Magic players. That is why I ask you people who are considering buying this product, don’t. Do not buy it. We need to show Wizards that we are not just walking wallets. We want good products, well thought out decks, and something that makes us want to continue this hobby. I know that might seem harsh of me and I know that it must be hard putting together these type of decks, yet I still think they could have done some much more.
With that said, here is your favorite section, the Closing Question Section:
1. Did you buy the Knights verse Dragons Duel Decks? What was your personal opinion of the product?
2. What Knight or Dragon cards are you sad did not make it into the duel decks?
3. Are you excited about the Ajani verse Nicol Bolas Duel Decks?
Well everyone that’s all I have for you today… oh wait no it is not. Look in the Competition Thread and you’ll find a new challenge. The challenge is to improve these Duel Decks. The competition will run for about a week and the winner will get a nice little shout out at the end of my next article. Until then readers, always remember, “Etherium is Limited. Innovation is not.” This is Corlando signing out.
By: Corlando
On April 1st I woke to the sight of snow raining down on my front lawn. Being from the South and not being too familiar with the phenomena of snow, except for the brief time it visits us in December, I figured that it was a sign of the apocalypse and grabbed my security blanket, a flashlight, and all of my Magic cards. I managed to make it down to the cellar before I realized that the snow coming down was not a sign of the apocalypse, but of Wizards of the Coast producing a terrible product.
For those who have not heard, the Knights verse Dragons Duel Decks came out on April 1st. The decks are supposedly designed to seize on the flavor of the age-old struggle between the destructive, burning Dragons and humble, holy Knights. Now I’ll freely admit that the decks do a decent job of taking this feeling and playing with it. However, the epic battle of Knights verse Dragons feels more of a punch up between a dragon with braces and Don Quixote. Allow me to explain.
The main problem with both of these decks is that both of them have serious synergy problems. This means that each deck has techniques and strategies that actually battle each other more than actually battling the opponent. Let’s look at the Dragon deck for an example:
Dragon Deck:
Creatures
1x Cinder Wall
1x Skirk Prospector
1x Bloodmark Mentor
1x Fire-Belly Changeling
2x Mudbutton Torchrunner
1x Dragonspeaker Shaman
2x Dragon Whelp
1x Henge Guardian
1x Voracious Dragon
1x Bogardan Rager
1x Mordant Dragon
1x Kilnmouth Dragon
1x Shivan Hellkite
1x Thunder Dragon
1x Bogardan Hellkite
Other Spells
2x Armillary Sphere
1x Dragon's Claw
1x Breath of Darigaaz
2x Dragon Fodder
1x Punishing Fire
1x Spitting Earth
1x Captive Flame
1x Ghostfire
1x Seething Song
1x Seismic Strike
1x Claws of Valakut
1x Temporary Insanity
1x Shiv's Embrace
1x Cone of Flame
2x Fiery Fall
1x Jaws of Stone
Lands:
24x Mountains
Does anyone see it? I do. First off, the inclusion of Dragonspeaker Shaman is great, allowing players to get their dragons out sooner thanks to the reduction in cost, because it combos well with Skirk Prospector, which gives you a :manar: for every goblin you sacrifice. This combination will allow players to get their aerial menaces out in no time at all. However, then the creators included only two Dragon Fodders, so you end up with a max of 9 possible goblins along with Voracious Dragon, which deals damage equal to twice the amount of goblins it devoured when it entered play. You see the problem here? Someone might go all in on a dragon, sacrificing a few goblins to get the mana necessary to summon it only to pull Voracious Dragon next turn. This really is not as bad as some of the other bad synergy I’ve seen, but it is pretty bad, especially if it is coming from Wizards of the Coast.
Another problem I have with this deck is the odd card inclusion. Now I know Wizards probably has their reason for a few things, but look at this. You have quite a few spells which are just copies of the same spell. The only difference is the casting cost: Splitting Earth, Seismic Strike, and Jaws of Stone all deal damage equal to the number of mountains you control to target creature. Jaws of Stone does allow you to split up the damage to hurt players as well, but that’s a lot of mana for possibly six maybe slightly higher damage. Why not just include three copies of the same card?
Then there are the cards that just seem out of place: Temporary Insanity, Armilliary Sphere, Cinder Wall, Henge Guardian. What Wizards could not find any better cards? Why does a dragon deck, built on punishing with fire and flying damage, concern itself with taking over the mind of a pathetic human for a cheap trick? Instead of this card could the deck have had a single Lightning Bolt? I think so. What about Cinder Wall the wall that kills itself at the end of the turn if it blocks, truly a useful card. If you want the Dragon deck to have a wall why not Battle Rampart, a pretty decent wall with the ability to support the bigger creatures by giving them haste. Henge guardian? Seriously why is this card in the deck? Why is an artifact creature, which kind of looks like a dragon, in this deck? Could they just not find another dragon to use even though magic has somewhere around forty-two other dragons they could have used? The deck really seems to just reek of laziness and of wanting to show off older cards that have not seen the light of day since 8th edition. However, this deck is passable when compared to the Knight deck. God help me.
Okay so here is the Knight deck:
Knight Deck:
Creatures
1x Caravan Escort
2x Lionheart Maverick
2x Knight of Cliffhaven
1x Knight of Meadowgrain
1x Knight of the White Orchid
1x Leonin Skyhunter
1x Silver Knight
1x White Knight
1x Knotvine Paladin
1x Steward of Valeron
1x Benalish Lancer
1x Zhalfirin Commander
1x Knight Exemplar
1x Knight of the Reliquary
1x Wilt-Leaf Cavaliers
1x Kabira Vindicator
1x Kinsbaile Cavalier
1x Alaborn Cavalier
1x Skyhunter Patrol
1x Plover Knights
1x Juniper Order Ranger
1x Paladin of Prahv
Other Spells
1x Harm's Way
1x Reciprocate
1x Edge of Autumn
1x Mighty Leap
1x Reprisal
1x Test of Faith
1x Heroes' Reunion
1x Sigil Blessing
1x Loxodon Warhammer
1x Spidersilk Armor
1x Griffin Guide
1x Oblivion Ring
Lands
2x Grasslands
1x Sejiri Steppe
2x Selesnya Sanctuary
1x Treetop Village
12x Plains
6x Forest
Can you see the stupidity? First up, why is this knight deck not mono-white? Why is this deck practically splashing for all of eight Green spells? Well, some would argue, “So that you can pay for the main creature’s casting cost, duh.” True, Knight of the Reliquary is the main creature of this deck, but why? She belongs in Landfall decks or decks that tend to go through a lot of lands. How many cards in this deck actually deal with lands… except for the fetch lands only one, Edge of Autumn. Then you throw in Knotvine Paladin who gets +1/+1 for each untapped creature you control when you attack. This is amazing because it goes against the very strategy of the deck. In the box for Knights verse Dragons, players receive a poster of sorts that explains how each deck works. For the Dragon deck, the poster explains that the deck is best suited for swinging with flying damage and burning those below. For the Knights, their best strategy is to attack in groups, working together to defeat the dragons. Knotvine Paladin only becomes a threat if you have several creatures on the field and HE ATTACKS ALONE! And on top of all of this we have the addition of Levelers giving an already divided deck something else to further factor into its strategy. Did Wizards give any idea, any idea at all into what cards they put in? Well at least they were smart enough to not put Hunted Dragon in the Dragon deck for simple reasons.
This deck also suffers in the card choice department. Why do we have Griffin Guide in the deck? Sure it’s there to help deal with the flying Dragons of death, but why this card? Why not Nimbus Wings a card that accomplishes the same goal, but does not randomly introduce a Griffin when a Knight dies? Why is Treetop Village in this deck? What does an Ape have to do with Knights fighting Dragons? Why Edge of Autumn which can become useless if you control more than four lands? Harrow would have been better if you wanted mana ramping and land destruction. However, if you wanted just land destruction why not Global Ruin to destroy all but one type of basic land on each side of the board. Constant Mists would also work because players could sacrifice lands to continually have a targetable fog effect. There are just so many cards that could have been included in the deck that I just really want to know why they were excluded.
I guess the thing that ticks me off the most about this deck is that they do not even use Green to the best of its abilities. Where’s the mana ramping? Where’s the power and toughness boosting? Where’s Wilt-Leaf Liege which would boost White and Green creatures by +1/+1 making it reasonable to make the deck two colored? Why Loxodon Warhammer and not Behemoth Sledge? Why not Captured Sunlight for a little Cascade action and some sustainability? Why no Congregation at Dawn to search out the knights and put them on top of your library? It just completely boggles my mind that such little thought seems to have been put into the deck, especially when it was built by those who created of the game.
So what does this mean for us Magic players? It means that Wizards saw that players liked the concept of duel deck and threw one together so they could make a quick buck. It is a failure of a product and a betrayal to the Magic community. Wizards of the Coast is supposed to give us products that are actually good, have some thought put into them, and generally give those who buy their products something new and interesting to work with. The Knights Verse Dragons Duel Decks is a hollow attempt to live up to the expectations of Magic players. That is why I ask you people who are considering buying this product, don’t. Do not buy it. We need to show Wizards that we are not just walking wallets. We want good products, well thought out decks, and something that makes us want to continue this hobby. I know that might seem harsh of me and I know that it must be hard putting together these type of decks, yet I still think they could have done some much more.
With that said, here is your favorite section, the Closing Question Section:
1. Did you buy the Knights verse Dragons Duel Decks? What was your personal opinion of the product?
2. What Knight or Dragon cards are you sad did not make it into the duel decks?
3. Are you excited about the Ajani verse Nicol Bolas Duel Decks?
Well everyone that’s all I have for you today… oh wait no it is not. Look in the Competition Thread and you’ll find a new challenge. The challenge is to improve these Duel Decks. The competition will run for about a week and the winner will get a nice little shout out at the end of my next article. Until then readers, always remember, “Etherium is Limited. Innovation is not.” This is Corlando signing out.