View Full Version : Assassin's Game ruling
CTZeal
04-14-2011, 09:06 PM
I am unsure as to how Assassin's Games effect works when the opposing player exhausts an armor while taking damage from my hero.
Assassin's Game; Ongoing: Your hero has Assault 1 for each exhausted opposing hero, ally and equipment.
At the conclusion of an attack, both attacker and defender deal there respective attacks to each other at the same time, then you can exhaust armor only while damage is being dealt. Would that at the same time also increase the assault from Assassin's Game because that boosted my heroes attack?
citabogue
04-14-2011, 11:14 PM
As you said, damage is dealt THEN we can choose to use armors. So using armor doesn't improve Assassin's game for the current combat.
The exshauted armor will boost your hero's attack but the combat will be already concluded.
CTZeal
04-15-2011, 01:11 AM
As the rules state; "You can exhaust armor to prevent damage only While you're taking damage." As i interpret that, damage has not been assigned yet, then as you take the damage you then exhaust your armor to prevent some, the damage that is incoming damage is boosted due to that.
I do not see in the rules that states damage becomes static as damage is being assigned.
citabogue
04-15-2011, 01:36 AM
The dammage is not ''dealt'' yet... any effect that triggers ''when damage is dealt'' triggers after armor soaking.
But, the total ammount of damage an ally or hero does in combat is calculated before armore are choosen. You cannot add damage point to your calculs after armor have been exshaut.
If we compare this situation to the RPG based game : you stike with a weapon on an armor, even if the weapon is stronger before it hitted the armor, the defender won't get more damage, because the strike has already resolved.
Tho, I'd like you to link your rulebook and indicate me the page, because I've read mine before answering you and I've not found anything in favor of Assinssin's game
CTZeal
04-15-2011, 01:50 AM
My rule book is the one from Assault of Icecrown
Frikilangelo
04-15-2011, 12:00 PM
Well, look the combat phases
declarer attacker --> declare defender --> assign damage --> prevent damage
So assault dont active here... you need some allies (or abilities) than force your opponent exasust armors (effects or for prevent damage)
citabogue
04-17-2011, 06:05 PM
And, even if it would enter the chain simultaneously, your pack of damage enters the chain when the armors are ready and that pack of damage cannot be enhanced as it's already in the chain.
citabogue
04-17-2011, 09:29 PM
packet of damage*
sorry
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