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rico.solo
09-18-2009, 03:08 AM
hey im fairly new to the game and tried making a deck, i need to know if any cards would fit nicely or any changes that you would suggest.
its a tribal deck that basically tries to control the board until i get my big monsters out and there is some power ups for the smaller pawn creatures..

60 cards

land

forest - 9
island - 8
terramorphic expanse - 3

creatures

zephyr sprite - 4
elvish visionary - 2
canopy spider - 2
great stable stag - 1
enormous baloth - 2
malimo, maro-sorcerer - 1
lorescale coatl - 1
platinum angel - 1

sorcery

divination - 2
traumatize - 2
mind spring - 1
commune with nature - 2
rampant growth - 3
hurricane - 1
polymorph - 1
natures spiral - 1
blanchwood armour - 2

instants

unsummon - 3
naturalize - 2
cancel - 3
might of oaks - 1
fog - 2

cheers

NickFlamel
09-20-2009, 01:54 PM
First off, enchantments are bad. An enchant creature means kill this. Second, All you really need are 4 Lorescale Coatles, 4 Elvish visionary, 4 Cold-Eyed Selkie, 4 Wistfull Selkie. Card drawing is one of the most powerful effects in magic and if it causes you to get a guy bigger it's even better. Also the creature cards draw you cards and are there for 2 for 1's. Take out the molimo maro sorcerer, platinum angel, and enormus baloth by the time you play them the Lorescale Coatle will have killed your advirsary. The biggest thing you want in this deck is consistancy, eg play 4 of each card (and never go above 60 cards)
I hope this helps

Ratoly
09-24-2009, 05:10 PM
I like the idea, but as Nick said, by the time you get out the Baloth, the Coatl'll be bigger. So run lots and lots of card draw, maybe a little tutoring, and just enough control spells (cancel, remove soul/essence scatter, negate, etc) to keep the Coatl in the green. Molimo is essentially useless, replace him with something like Overbeing of Myth. Good deck concept.
Check out my I EAT YOUR DAYS thread or deck and comment.