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Lelouch32
06-28-2011, 12:13 AM
M12: Spoilers Part 1

By: Corlando

Welcome readers to another fun edition of Cards n’Flux. I am Corlando here to guide you through the wonderful world of Magic the Gathering. Well, believe it or not we have another set release upon us. This time it the Magic 2012 Core Set and we already have quite a few wonderful cards spoiled. With a little more than half the set spoiled, we have already seen quite a few awesome cards. I cannot wait for this set to come out.

One of the first things I have to say is, I am pumped for Illusions. The idea of killing someone with something that is not actually there just makes me giggle inside. It is almost like your opponent is being defeated by his or her own imagination. Wizards has given us two illusions and even a lord which could mean big things for the next set, Innistrad. Anyway, what are these new Illusions? The first is 2/2 Blue Bear for :manau:. Phantasmal Bear is probably one of the best turn one drops I’ve seen in a while. Its only bad point is if it is target by a spell or ability, the controller of Phantasmal Bear must sacrifice it. That is the one failing of all Illusions, of all nightmares. Once you realize they are not real, they disappear. The same is true for the Phantasmal Dragon. This 5/5 flyer for :mana2::manau::manau: is a rather strong play whether mid or late game. Yet, it becomes even stronger thanks to our brand new illusion lord, Lord of the Unreal. This Human Wizard for :manau::manau: gives all Illusion creatures you control +1/+1 and hexproof, a new ability in M12 that prevents your opponents from targeting your creatures with spells or abilities. This hexproof ability really protects your illusion army and the boost in stats is nice, however the one problem I have with Lord of the Unreal is he is not an Illusion himself. This means you have to devise a way to protect him before you even play him or risk losing your army to tapping abilites. It would have been nice to have a lord who could protect itself if you managed to get two out. However, I still think Lord of the Unreal is playable and will see some serious casual play, just like the two illusions. I hope Wizards has a few more illusions coming down the pipe because I cannot wait to build a proper Illusion deck.

http://forums.mtgsalvation.com/attachment.php?attachmentid=119367&stc=1&d=1307029389http://forums.mtgsalvation.com/attachment.php?attachmentid=119810&stc=1&d=1307932155http://media.wizards.com/images/magic/tcg/products/m12/wjh9dwu8hf_en.jpg

The next item I want to talk about is a card that was just spoiled this morning. Have you ever wondered what it would be like to face a lord of the undead? For those of you who have been waiting with bated breath, Wizards has finally printed this guy:
http://forums.mtgsalvation.com/attachment.php?attachmentid=120485&d=1309147314
A 5/4 with deathtouch for five, which I’ll admit is a little odd. I’ve never really gotten the idea of things with high power having deathtouch. Granted its pretty good evasion, but if something with 4 or more power attacks, it will usually kill what blocks it anyway. Sorry, got off on a tangent. Here’s the thing I love about Vengeful Pharaoh, its recursion. However, this is not just normal recursion. The fact that if a creature deals damage to you, not only do you get to destroy it, but Vengeful Pharaoh will come out of the graveyard and place itself on top of your library. This combination of abilities is just awesome. If your opponent forgot about your Pharaoh and swings in with say a Primeval Titan, you can take the 6 or take trample damage with a blocker, kill the Titan, and next turn summon a 5/4. I’d call that a pretty darn good play. The combat trickery, the good stats, and the cool artwork put Vengeful Pharaoh in my top ten new cards from 2012.

Moving from undead lord, we go to a staple of Magic the Gathering which is big green monsters. Throughout the past few sets there have been Hydras, creatures that if wounded, only become stronger. The past few Hydras have not been all that great. One example is Protean Hydra which first makes you think it is some sort of powerful, undefeatable vitamin. Buy now while supplies lasts~.
http://gatherer.wizards.com/Handlers/Image.ashx?name=Protean%20Hydra&type=card
The Problem with Protean Hydra was, you would be the one trying to damage your hydra just so you could see the heads grow. Your opponent would not block unless absolutely necessary which defeated the point of it getting stronger through damage. Wizards apparently saw this was happening and decided to take the opponent out of the equation. This gives us the brand new Primordial Hydra a 0/0 for:
http://forums.mtgsalvation.com/attachment.php?attachmentid=120484&d=1309147308
This guy is sick. Seriously, all you Valakut and ramp players, look at this beast of a creature. How much fun would it be to play through, get your big creatures out then slam this guy down as well. Plus if you play him for four total on your fourth turn, by the time he is able to attack, he’ll be a 4/4. Next turn an 8/8 and so on. Primordial Hydra goes bonkers real quick meaning that it is likely to die pretty darn quickly. This sadly means he probably will not see standard play, but casual and definitely EDH/Commander will make room in their decks for this guy.

Okay so we have looked at the Rares and the Mythics, let us see a few more uncommon and commons. First up we have a card I find hilarious. Stave Off is a one white mana spell that gives target creature protection from a color of your choice until the end of the turn, arguably a better Apostle’s Blessing. Pretty straight forward card, but the thing that cracks me up is the artwork. Take a look:
http://media.wizards.com/images/magic/tcg/products/m12/j0c4wf7ftt_en.jpg
It is probably just me, but it looks like that Leonin is about to break out in amazed laughter as he cries out, “Holy Crap, it worked!!!” Just something I find funny. Anyway, lets get back to cards I think are going to be good. Spirit Mantle, is an enchantment aura that not only boosts a creature by +1/+1 but also gives it protection from creatures for only two mana.
http://www.coolstuffinc.com/images/Products/mtg%20art/Magic%202012/M12035.jpg
Now, I have to say this is a darn good card. Not only does your creature essentially become unblockable, but it grows stronger meaning you can swing for even bigger damage. Or you can play it on something with a high power and a low toughness and create an unbeatable wall. I think this enchantment is going to go in many a deck, even standard has the potential to let this thing see play. Think of this on a Hero of Bladehold. Always deal your damage and never risk having your opponent block and kill her. That is a game ender combo right there and a quick one for sure.

One last card for this edition people, and it is Red uncommon. In all honesty I’m not much of a Red player. I can understand why people like playing it, but I guess I do not like the idea of, and pardon the pun, of Burning out. This is why most Red decks are quick, merciless, and ferocious. This new card goes right a long with how a Red deck plays plus it even gives you a reward for playing ferociously. Stormblood Berserker is a 1/1 for two mana, essentially a bad bear. However, if you play like a Red Mage and damage your opponent before you summon Stormblood Berserker, you can make the 1/1 become a 3/3. This is because Stormblood Berserker has Bloodthirst 2. Bloodthrist is a resurrected ability, much like scry was in M11, where if you deal damage to an opponent, a creature with Bloodthirst X comes into play with X +1/+1 counters where X is the number directly after Bloodthirst. I do not think Stormblood Berserker has the potential to knock any goblins out of their slots in the typical Red Deck wins construction, even though it can only be blocked by two or more creatures, but for someone who wants to play Red but hates Goblins, this might be the card for you.
http://2.bp.blogspot.com/-F9f1UEr48JQ/TfualHz01OI/AAAAAAAAMks/ZjIdAvfB4E8/s200/Bloodstorm%2BBeserker.JPG
Well everyone, we are coming to the end of the article so it is time for everyone’s favorite section, the Closing Questions section:

1. What do you think of M12 so far?

2. What is your favorite card spoiled so far? What is your least favorite card of the set?

3. Is there anything you are desperately hoping to see return in M12 from a previous set, or something you would just like to see in M12?

Thank you one and all for supporting this column and being faithful readers. Next week we continue with the spoilers of M12 and show off more goodies to get. Just remember, as you look at the new cards, “Etherium is Limited. Innovation is not.” This is Corlando signing out.

Try4se
06-28-2011, 07:16 AM
I like most of M12.
My favorite card is the new Jace, my least favorite is the removal of lightning bolt for shock.
I'm hoping they bring back Birds of Paradise

Safearus
06-28-2011, 03:44 PM
1) I'm hoping we see wedge colored duals again. It's something that would be useful to build up collections. Not to mention, who doesn't love non-basic lands?

2) Worldslayer. I own an original, so seeing it reprinted makes me laugh inside.

3) I would love to see a reprint of Armageddon Clock. That would be AMAZING.

surewhynot
06-28-2011, 08:10 PM
Man, I had an Illusion tribal years before it was cool...:mad:

Lelouch32
06-28-2011, 10:13 PM
Well now you get to do it all again. Fun?

surewhynot
06-28-2011, 10:20 PM
Well now you get to do it all again. Fun?

Yeah, and I'm sure the illusion lord (can't believe I finally get to say that :D) will make it ridiculous.

Lelouch32
06-28-2011, 11:18 PM
Yeah, you just have to find a way to protect him... perhaps an Aegis Angel or maybe the new boots with hexproof.

SpippyTheInsane
06-30-2011, 01:27 AM
1) I'm really loving M12 so far. Whether it be White Auras, Red Gobbies, Green Zoo, Blue Illusions, or Black Vampires, M12 is really combining well with previous sets and making entirely new kinds of decks totally viable.

2) My favorite card so far is definitely Spirit Mantle. I'm kind of a big fan of infect, so the ability to make a creature unblockable that easy is really, really cool. My least favorite DROP from M12 has got to be Giant Growth. I'm sorry, but Giant Growth has been a staple for green decks for YEARS and the loss of that card means that literally every green deck I own that are standard ready need to be revised :( A sad day for infect...

3) I really feel that the big thing missing from the past few sets are viable cards within the 3-5 CMC range for colors other than green. It just seems that modern decks are either filled with 0-2 CMC cards and are fast as hell, or they have monstrous 6-12 CMC cards and just control the crap out of everything until they can get those cards out. I'd really like to see a nice balance between these worlds.

SpippyTheInsane
06-30-2011, 01:28 AM
Oh and I also just acquired my 3rd and 4th M11 BoP so I REALLY hope those come back too...

Danokozmo
07-06-2011, 08:29 PM
My favorite card is the new Jace, my least favorite is the removal of lightning bolt for shock.

The also put in incinerate.

Mercedes
07-08-2011, 03:54 PM
Your image for Spirit Mantle seems to be missing. ^.^;;

1. M12 looks VERY interesting, a surprising amount of new cards for a core set. Guess they're trying to freshen up the meta? Either way, I can't wait for the prerelease tomorrow, it's going to be a blast. :D

2. I was positively giddy when I saw Incinerate was back, it's always been one of my favorite burn spells. With Jace MS and Stoneforge out, and Shock and Incinerate in, I really think RDW is going to become more prevalent for at least the next three months. XD Not to mention, Kuldotha Red just got a BOMB with the surprise return of Goblin Grenade (not seen since Fallen Empires!!!), another card that I laughed to see. Reverberate is going to make things really nasty as well... For someone who doesn't play burn, I'm finding an awful lot of love for it. XD

The new Jace and Garruk are definitely going to be seeing play in my decks, they're too awesome to pass up. There's a lot of other interesting cards, but really, it's the additions to Red that really make me perk up.

Maybe that's a sign of what my next standard deck should be? LOL

3. I'm going to miss Baneslayer, Bolt, Sword of Vengeance and a few others, but, really, I think this set has a lot that stands out just as much, if not more so than those. :)

SavajCabbaj
07-08-2011, 06:06 PM
1. I like how it's shaped up. I rarely buy from core sets, however that'll likely change with this set (I learned my lesson after the shops around here stopped selling M11 and it was hard as hell to get any titans) I'm beginning to love the core set "season," things get shaken up quite a bit and set up expectations for the next block. I think my favorite change is the removal of those ancient 1 CMC staples, to be replaced with less favorable variants.

2. Hands down. Goblin Grenade It was literally the only thing holding my Kuldotha Red back from being standard legal. Well, not anymore! I'm also stoked for Illusions, I've had my eye on an illusion deck for quite a while. Now they get a lord, and Adaptive Automation... holy hell! Blue aggro in standard! The lord is easy to protect in eternal formats, plenty of illusions that change target creature's creature type and all that.. I guess we'll just have to rely on our new hexproof boots and good ol' spellslinging to keep him safe in standard.

3. I have to agree with Spippy here.

EDIT: And here is my Illusion Tribal (http://www.mtgvault.com/ViewDeck.aspx?DeckID=206141) build.