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randomryan
11-30-2008, 06:09 PM
Go ahead make some new cards, and feel free to get festive with them!

Yeah, I spelled Contest wrong, my bad.

Gary
12-01-2008, 05:48 PM
Yeah, I spelled Contest wrong, my bad.

Hehe, Fixed. ;)

MagicMan514
12-16-2008, 01:08 AM
Alright let's start this off!

Angelfire RWU
Instant
Draw a card.
Angelfire deals damage divided as you choose among any number of target creatures and/or players equal to the number of cards in your hand. You gain that much life.

MagicMan514
12-16-2008, 01:26 AM
Meh, i dont really like that one, good, but wayyyy too overpowered. Number 2!!!

Multivault (1)
Artifact
Flash
Multivault comes into play tapped
When Mutlivault comes into play, draw a card for each basic land type among lands you control.
Sacrifice a land: add up to 3 mana of any color to your mana pool that the sacrificed land could produce.
Sacrifice a creature, T: Destroy target creature with toughness equal to or less than the sacrificed creature's power. You lose 2 life.
Sacrifice an artifact other than Multivault, T: you gain life equal to the sacrificed artifact's converted mana cost.
(R)(G)(W)(U)(B): Multivault becomes a 6/6 Elemental creature with Flying until end of turn.
(1): Target creature gains your choice of Shroud, Haste, Lifelink, Trample, or Vigilance until end of turn. Play this ability only once per turn
When Multivault leaves play, you gain 5 life.

randomryan
12-19-2008, 09:05 PM
For Multivault, I have one quick comment. Its a great card, but I see 1 problem. With its ability, you can sacrifice it to gain 10 life. so for 1 mana, you get 10 life. But other than that, really cool card!

mtglord
12-19-2008, 09:26 PM
actualy you can sack it for 11 life.

mtglord
12-22-2008, 05:27 PM
(4) (w/b) (w/b)
enchantment
shroud

white creatures you control have lifelink.

black creatures you control have death touch.

creatures that you control that are both black and white, get +1/+1 and vigilence.(is that spelled right?)

lawlessurchin
12-23-2008, 12:34 PM
i guess these are make believe but some of these are sickly overpowered. but would be so freaking fun to play with. i guess that is the idea

lawlessurchin
12-23-2008, 12:37 PM
How about a card combo.

Enchantment 2B
Creatures that come into play from the graveyard get a +1/+1 counter.

Creature 2 (B/G)
Deathtouch
Persist
1/1

I was thinking of how killer a combo would be like that. Just think of the possibilities.

Gen
12-24-2008, 06:53 PM
Festive here we go:

12 Days of Christmas - 2(r) 2(g) 2(w)
Enchantment

When 12 Days of Christmas comes into play you must deal 12 damage to creatures in the game.

Upkeep: Put a Stuffed Turkey token on 12 Days of Christmas

Each turn deal damage equal to 12 - the number of Stuffed Turkey tokens to creatures in the game.

When there are 12 Stuffed Turkey tokens on 12 Days of Christmas sing a Christmas Song or lose 12 life, then remove 12 Days of Christmas from the game.




Sorry it's so long, but I think it might be fairly fun!

randomryan
12-29-2008, 10:29 PM
I think I'll enter a card this time:

Axen Drammen 2BG

Planeswalker-Axen

+1 Draw three cards, put a -1/-1 counter on target creature you control
-1 Target opponent sacrifices a creature, put two -1/-1 counters on target creature you control
-6 Remove all counters from every creature you control

Loyalty= 3

MagicMan514
02-04-2009, 03:33 PM
Wow, Multivault is really too good, i didn't realize you can gain 11 life for 1, i should change that, I'm just gonna change it all around!